Combat & Protection
Fort Raids
Travel to a rival Fort, send your Raid Force, and understand the possible casualties and plunder.
Starting a raid
To raid another player's Fort, travel to that Fort on the surface. You cannot raid your own Fort, a protected player, or any player at The Rusted Spur at surface (1,1).
The same attacker may raid the same defender's Fort once per world cycle.
Battle and plunder
Your Raid Force fights the defender's Guard Force. Being home at your Fort helps your Guards defend it. Both sides may suffer casualties.
Closely matched fights are more costly. An overwhelming strength advantage reduces the winner's losses further, whether attacking or defending. Attacking a much stronger Fort carries a heavier loss penalty than losing while defending.
A successful raid can steal On Hand Gold and On Hand Supplies, but not banked resources. It may also produce Trade Good or cave-resource plunder. The Attack Log records the player-facing result.
Raid and Guard forces
Raid units fight together as one Raid Force, and Guard units fight together as one Guard Force. Unit types have natural opposing matchups, but a Fort battle is not a collection of isolated one-on-one unit fights. The composition and depth of the whole force matter.
If the opposing unit type that would normally meet part of a force has reached zero, the remaining opposing units carry that part of the battle instead of leaving a harmless empty gap. A force can keep fighting without every unit type present.