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Range Manual

Field guidance for life, trade, travel, and combat on the Range.

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Training Camps & Forces

Raid & Guard Unit Roster

Compare every ordinary Training Camp tier, including combat values, health, capacity, and resource costs.

Ordinary roster

Each tier provides one Raid unit and one Guard unit with the same listed combat value, hit points, Training Capacity cost, Gold cost, and Supplies cost.

Tier Raid / Guard Power HP Capacity Gold Supplies
1 Hired Guns / Town Watch 1 10 200 425 125
2 Riflemen / Deputies 2 15 350 700 225
3 Trail Scouts / Barricade Crews 3 15 500 625 500
4 Mounted Raiders / Lookout Riders 4 25 700 950 650
5 Sharpshooters / Guard Dogs 5 30 900 1,350 650
6 Bounty Hunters / Rifle Towers 6 35 1,100 1,050 1,400
7 Dynamite Crews / Reinforced Gates 8 30 1,000 1,650 900
8 Frontier Rangers / Sharpshooter Nests 10 35 1,350 1,250 1,850
9 Gatling Crews / Gatling Nests 10 40 1,500 2,050 1,050
10 Cannon Wagons / Dynamite Traps 11 40 1,750 1,550 2,250
11 Veteran Gunslingers / Fort Cannons 13 45 2,050 2,850 1,300
12 Outlaws / Fort Guardians 15 45 2,350 2,250 2,700
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