Training Camps & Forces
Training Camps & Training Capacity
Claim camps, regenerate capacity, and recruit from one combined pool.
Controlling camps
You may control up to five Training Camps. A neutral camp can be claimed, and a camp held by another player can be taken under the current camp rules.
You may abandon one camp, all empty camps, or all camps. A camp abandoned during the current world cycle cannot be acquired again until the next reset. You also cannot acquire the same camp twice in one cycle.
Capacity
Each camp holds up to 10,000 base Training Capacity and restores 750 after each completed UTC hour. Your controlled camps form one combined capacity pool. For example, two full camps hold 20,000 base capacity together. If both have room to refill, each completed UTC hour restores 1,500 base capacity across those two camps.
Five full camps provide 50,000 effective capacity without a Recruiter, 62,500 with Frontier Recruiter I, or 75,000 with Frontier Recruiter II.
Recruiting spends effective Training Capacity plus the listed On Hand Gold and Supplies.